Cemu can't load

Cemu wii u apps cant load, I’ve tried putting the online off and on. I know Cemu have issues with friend list, but if I can’t connect to my friend list, what do I do? I literally have sm data on there. (Tho it doesnt say for me that I’m connected to friend service, maybe there’s an issue like that? Idk.)

I am on the beta environment but unfortunately I can’t put the file so I’ll just copy and paste the contents of the file (here)

[17:40:47.671] ------- Init Cemu 2.0-82 (experimental) -------
[17:40:47.672] Init Wii U memory space (base: 0x000001fef5f70000)
[17:40:47.672] mlc01 path: C:/Users/Lenovo/Documents/Wii U/mlc01
[17:40:47.672] CPU: 11th Gen Intel(R) Core™ i7-1165G7 @ 2.80GHz
[17:40:47.672] RAM: 7991MB
[17:40:47.672] Platform: Windows 10 Home (Build 9200)
[17:40:47.672] Used CPU extensions: SSSE3, SSE4.1, AVX, AVX2, LZCNT, MOVBE, BMI2, AES-NI, INVARIANT-TSC
[17:40:53.693] Mounting title 0005000010176a00
[17:40:53.693] Base: C:/Users/Lenovo/Documents/Wii U/Games/Splatoon [Folder]
[17:40:53.693] Update: C:/Users/Lenovo/Documents/Wii U/Games/Splatoon Update [Folder]
[17:40:53.693] DLC: Not present
[17:40:53.742] COS: System fonts found. Generated shareddata (26609KB)
[17:40:53.749] Recompiler initialized
[17:40:53.970] ------- Init Vulkan graphics backend -------
[17:40:54.146] Vulkan instance version: 1.3
[17:40:57.484] Using GPU: Intel(R) Iris(R) Xe Graphics
[17:40:57.484] Driver version: Intel driver
[17:40:57.484] VulkanLimits: UBAlignment 64 nonCoherentAtomSize 1
[17:40:57.505] Using available debug function: vkCreateDebugUtilsMessengerEXT()
[17:40:57.505] Vulkan device memory info:
[17:40:57.505] Heap 0 - Size 3995MB Flags 0x00000001
[17:40:57.505] Memory 0 - HeapIndex 0 Flags 0x00000001
[17:40:57.505] Memory 1 - HeapIndex 0 Flags 0x00000007
[17:40:57.505] Memory 2 - HeapIndex 0 Flags 0x0000000f
[17:40:57.505] VK_FORMAT_R4G4_UNORM_PACK8 not supported
[17:41:00.609] ------- Loaded title -------
[17:41:00.609] TitleId: 00050000-10176a00
[17:41:00.609] TitleVersion: v288
[17:41:00.609] TitleRegion: EU
[17:41:00.609] Save path: C:/Users/Lenovo/Documents/Wii U/mlc01/usr/save/00050000/10176A00/user/
[17:41:00.609] Shader cache file: shaderCache/transferable/0005000010176a00.bin
[17:41:00.609] gameprofile path: gameProfiles/default/0005000010176a00.ini
[17:41:00.609] RPX hash (updated): 9dbcf237
[17:41:00.609] RPX hash (base): 8d354cea
[17:41:00.616] HID: Output packet length not available or out of range (length = -1)
[17:41:00.616] nsyshid::BackendWindowsHID: device not on whitelist: 18f8:0f97
[17:41:00.616] HID: Output packet length not available or out of range (length = -1)
[17:41:00.616] nsyshid::BackendWindowsHID: device not on whitelist: 18f8:0f97
[17:41:00.616] HID: Input packet length not available or out of range (length = -1)
[17:41:00.616] HID: Output packet length not available or out of range (length = -1)
[17:41:00.616] nsyshid::BackendWindowsHID: device not on whitelist: 18f8:0f97
[17:41:00.616] HID: Output packet length not available or out of range (length = -1)
[17:41:00.616] nsyshid::BackendWindowsHID: device not on whitelist: 04f3:31be
[17:41:00.616] HID: Input packet length not available or out of range (length = -1)
[17:41:00.616] HID: Output packet length not available or out of range (length = -1)
[17:41:00.616] nsyshid::BackendWindowsHID: device not on whitelist: 04f3:31be
[17:41:00.665] Loaded module ‘gambit’ with checksum 0x659c782e
[17:41:00.665] RPL link time: 47ms
[17:41:00.704] HLE scan time: 47ms
[17:41:00.704] ------- Active settings -------
[17:41:00.704] CPU-Mode: Multi-core recompiler
[17:41:00.704] Load shared libraries: true
[17:41:00.704] Use precompiled shaders: auto
[17:41:00.704] Full sync at GX2DrawDone: true
[17:41:00.704] Strict shader mul: true
[17:41:00.704] Async compile: true
[17:41:00.704] Console language: 2
[17:41:01.714] ------- Activate graphic packs -------
[17:41:01.738] Applying patch group ‘SplatoonV288uw’
[17:41:01.738] Activate graphic pack: Splatoon/Graphics [Presets: 16:9 (Default),1920x1080 (Full HD),1600x900 (HD+),Medium (100%, Default),150%,1x (Default)]
[17:41:01.739] Applying patch group ‘GambitLatest’
[17:41:01.739] Activate graphic pack: Splatoon/Mods/Octohax
[17:41:01.739] ------- Init Audio backend -------
[17:41:01.739] DirectSound: available
[17:41:01.739] XAudio 2.8: available
[17:41:01.739] Cubeb: available
[17:41:01.739] ------- Init Audio input backend -------
[17:41:01.739] Cubeb: available
[17:41:01.739] ------- Run title -------
[17:41:01.925] Graphic pack “Graphic Options” prevents rendertarget size optimization. This warning can be ignored and is intended for graphic pack developers
[17:41:05.937] Shader cache loaded with 6655 shaders. Commited mem 846MB. Took 4011ms
[17:41:09.387] IOSU_ACT: using account Acer-51 in first slot
[17:41:13.713] IOSU_FPD: Resolved IP for hostname 116.202.98.9, 116.202.98.9
[17:41:13.713] IOSU_FPD: Created friend server session
[17:41:13.713] NEX: Attempt async friend service login

Update: I got into the game but couldn’t get to online sevices sooooo yeah new log.

[18:09:44.901] ------- Init Cemu 2.0-82 (experimental) -------
[18:09:44.902] Init Wii U memory space (base: 0x000002554a0b0000)
[18:09:44.902] mlc01 path: C:/Users/Lenovo/Documents/Wii U/mlc01
[18:09:44.902] CPU: 11th Gen Intel(R) Core™ i7-1165G7 @ 2.80GHz
[18:09:44.902] RAM: 7991MB
[18:09:44.902] Platform: Windows 10 Home (Build 9200)
[18:09:44.902] Used CPU extensions: SSSE3, SSE4.1, AVX, AVX2, LZCNT, MOVBE, BMI2, AES-NI, INVARIANT-TSC
[18:09:57.868] Mounting title 0005000010176a00
[18:09:57.868] Base: C:/Users/Lenovo/Documents/Wii U/Games/Splatoon [Folder]
[18:09:57.868] Update: C:/Users/Lenovo/Documents/Wii U/Games/Splatoon Update [Folder]
[18:09:57.868] DLC: Not present
[18:09:57.916] COS: System fonts found. Generated shareddata (26609KB)
[18:09:57.923] Recompiler initialized
[18:09:58.142] ------- Init Vulkan graphics backend -------
[18:09:58.152] Vulkan instance version: 1.3
[18:10:01.620] Using GPU: Intel(R) Iris(R) Xe Graphics
[18:10:01.620] Driver version: Intel driver
[18:10:01.620] VulkanLimits: UBAlignment 64 nonCoherentAtomSize 1
[18:10:01.632] Using available debug function: vkCreateDebugUtilsMessengerEXT()
[18:10:01.632] Vulkan device memory info:
[18:10:01.632] Heap 0 - Size 3995MB Flags 0x00000001
[18:10:01.632] Memory 0 - HeapIndex 0 Flags 0x00000001
[18:10:01.632] Memory 1 - HeapIndex 0 Flags 0x00000007
[18:10:01.632] Memory 2 - HeapIndex 0 Flags 0x0000000f
[18:10:01.632] VK_FORMAT_R4G4_UNORM_PACK8 not supported
[18:10:04.689] ------- Loaded title -------
[18:10:04.689] TitleId: 00050000-10176a00
[18:10:04.689] TitleVersion: v288
[18:10:04.689] TitleRegion: EU
[18:10:04.689] Save path: C:/Users/Lenovo/Documents/Wii U/mlc01/usr/save/00050000/10176A00/user/
[18:10:04.689] Shader cache file: shaderCache/transferable/0005000010176a00.bin
[18:10:04.689] gameprofile path: gameProfiles/default/0005000010176a00.ini
[18:10:04.689] RPX hash (updated): 9dbcf237
[18:10:04.689] RPX hash (base): 8d354cea
[18:10:04.692] HID: Output packet length not available or out of range (length = -1)
[18:10:04.692] nsyshid::BackendWindowsHID: device not on whitelist: 18f8:0f97
[18:10:04.692] HID: Output packet length not available or out of range (length = -1)
[18:10:04.692] nsyshid::BackendWindowsHID: device not on whitelist: 18f8:0f97
[18:10:04.692] HID: Input packet length not available or out of range (length = -1)
[18:10:04.692] HID: Output packet length not available or out of range (length = -1)
[18:10:04.692] nsyshid::BackendWindowsHID: device not on whitelist: 18f8:0f97
[18:10:04.692] nsyshid::BackendWindowsHID: device not on whitelist: 057e:2009
[18:10:04.692] HID: Output packet length not available or out of range (length = -1)
[18:10:04.692] nsyshid::BackendWindowsHID: device not on whitelist: 04f3:31be
[18:10:04.692] HID: Input packet length not available or out of range (length = -1)
[18:10:04.692] HID: Output packet length not available or out of range (length = -1)
[18:10:04.692] nsyshid::BackendWindowsHID: device not on whitelist: 04f3:31be
[18:10:04.738] Loaded module ‘gambit’ with checksum 0x659c782e
[18:10:04.738] RPL link time: 47ms
[18:10:04.777] HLE scan time: 32ms
[18:10:04.777] ------- Active settings -------
[18:10:04.777] CPU-Mode: Multi-core recompiler
[18:10:04.777] Load shared libraries: true
[18:10:04.777] Use precompiled shaders: auto
[18:10:04.777] Full sync at GX2DrawDone: true
[18:10:04.777] Strict shader mul: true
[18:10:04.777] Async compile: true
[18:10:04.777] Console language: 2
[18:10:05.658] ------- Activate graphic packs -------
[18:10:05.670] Applying patch group ‘SplatoonV288uw’
[18:10:05.670] Activate graphic pack: Splatoon/Graphics [Presets: 16:9 (Default),1920x1080 (Full HD),1600x900 (HD+),Medium (100%, Default),150%,1x (Default)]
[18:10:05.671] Applying patch group ‘GambitLatest’
[18:10:05.671] Activate graphic pack: Splatoon/Mods/Octohax
[18:10:05.671] ------- Init Audio backend -------
[18:10:05.671] DirectSound: available
[18:10:05.671] XAudio 2.8: available
[18:10:05.671] Cubeb: available
[18:10:05.671] ------- Init Audio input backend -------
[18:10:05.671] Cubeb: available
[18:10:05.671] ------- Run title -------
[18:10:05.705] Graphic pack “Graphic Options” prevents rendertarget size optimization. This warning can be ignored and is intended for graphic pack developers
[18:10:08.585] Shader cache loaded with 6655 shaders. Commited mem 838MB. Took 2880ms
[18:10:11.083] IOSU_ACT: using account Acer-51 in first slot

Trying to connect with Cemu while in Splatoon is a known issue and has been for at least a year now. I’ve been in talks with Exzap about the issue and trying to get to the bottom of it, but it’s difficult to diagnose. I can reproduce some of the issues using official releases of Cemu, but not when I compile Cemu from source (even when using the same commit the release is from)

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Probably duplicate of Splatoon/Mario kart 8 infinetly loading when i enter the online portion of it on cemu

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