Jon asked me to make this post (thread here Discord)
On the discord, I was talking to the devs Trace and Ashquarky about adding the TitleID for Zelda TWWHD Randomizer to the vanilla TWWHD Juxt community, so randomizer players can have Tingle Bottle support.
The TitleID (confirmed by Trace at Discord) is 00050000-10143599
Trace added the TitleID, but said things I did not quite understand after on the technical side:
The best way to help with this is to run a proxy server while playing on both the vanilla and modded versions of the game and then submitting the results (as 2 different sessions) on Discord through the upload dumps command. It’s possible that a number of issues are happening, including:
The game using the community ID and not the title ID
The title ID being wrong
The mod straight up not working with Miiverse
Etc.
To get network dumps you have a number of options:
Follow these instructions to set up a proxy server. These steps are bit more complicated to set up, but they produce dumps we can easily throw into our proxies and you can see the requests happening in real time so you know when to stop
Use the HokakuCafe fork made by @PN_quarky. You will have to compile it yourself, but once you do it Just Works™, your console will start dumping all it’s traffic to the SD card. However you lose the ability to see the requests live, so you have to just guess when you’re able to stop and we can only view these dumps in WireShark
Having network dumps of both successful vanilla requests AND failed modded requests will give us more insight. And if the tests show that after a few hours no requests were made at all, then you can conclude it’s an issue with the mod
@PN_Jon I believe I got the two different dump sessions. I am not sure how to submit them (as it’s asking for a username and password thing too when submitting the PCAPNG and decryption .bin and idk what that means.
I used ash_quarky’s Github fork (she compiled it for me and give me the module).