Just so I can notify people, Juxtaposition can’t load images on Wii U consoles currently. We’re not sure why this is happening.
This started sometime around 2024-11-16T14:00:00Z and was fixed sometime around 2024-11-23T09:30:00Z (the time isn’t confirmed).
Despite issues with loading images, you should still be able to browse Juxtaposition normally.
You can look at this thread for more information: WiiU miiverse images not showing
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Thank you @GamersInternatio for your efforts in keeping everyone up-to-date on current issues!
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Eman12
November 18, 2024, 5:56pm
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funny, my wiiu was able to render 2 images, the rest were just “?”
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Would you guys think it would be a hacker issue
Oh i was wondering why i couldn’t see any pictures thanks for informing us and I’ll just wait for it to get a fix.
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It’s not a “hacker issue,” nobody is hacking Juxt and there would be no reason for a hacker to disable images.
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Alrighty just wondering cuz I saw a hacker that was doing weird things a long while ago
It seems like according to Jon this might be an issue on Production servers? It might be some time before he can look more into it due to Wii U issues.
Can’t replicate, works fine for me on a fresh Aroma setup with only the minimal homebrew needed to connect to the servers+a fork of Hokaku that dumps SSL connections (but that isn’t relevant here)
[IMG_9645]
Edit: I was able to trigger the issue after switching to prod after a couple tries. Maybe it’s a prod-specific issue? Unfortunately my Wii U SD card also just happened to die it seems, so I’ve ordered a new one. Won’t be able to debug anything else until then
(Not sure if that will show the post, but I left it there anyways.)
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Issue seems to be fixed as of earlier today.
No official announcement has been released yet though but I have got confirmation that the certificate has changed.
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Jon has made an official announcement on Discord that this is now resolved:
PN_Jon:
Juxtaposition images should be working again now. We apologize for the delay. Due to a mix of specific requirements for the 3DS and the CDN we use to host the assets, our image CDN endpoints use a custom issued SSL certificate. That certificate had expired which cause the images to fail to load. For simplicity reasons this same endpoint is internally used for both consoles, which is why it affected the Wii U as well. The time it took for the issue to be reported, triaged, and then getting the new certificate was the cause for the delay. However this is largely legacy infra which was made years ago, and we should be able to move away from these custom certificates in due time, removing this issue entirely. It will require some data migrations however which will take time. We’ve since got a new certificate issued which will last the next few years, plenty of time to make the aforementioned changes
We apologize again for the delay/downtime and we thank you for your patience
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This has now been fully resolved