Our operating costs fluctuate from time to time as our needs change (dropping tools we no longer need, increasing servers/capacity, switching hosts, etc.), especially as of recent since we’ve been in the middle of a huge infrastructure migration. But yes, operating costs are high. And a lot of the costs are “behind the scenes”, people (not necessarily you, just “people” in general) tend to think that projects like this are as simple as “get a VPS from DigitalOcean” but there’s a lot more to it that that, and it costs a lot more to actually operate than you might expect. A few notes:
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The amount shown on the website is an estimate and largely inaccurate. It does not actually count the amount of payments, it goes based on the number of subscriptions listed as “active” which is not the same thing as “having paid”. A Stripe subscription can be “active” even with many failed payments (which happens kind of a lot, tbh)
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The amount shown on the website also does not take into account the fees Stripe takes. Stripe takes a portion off the top of all payments as part of their service fees, and we opted to not pass that fee onto supporters. So it just comes out of pocket. Also a small portion of donations is donated to climate change automatically, before there’s any payouts. It also does not take into account people who file disputes/chargebacks, refunds that get issued due to Stripe errors, etc. Because of these inaccuracies, it’s been suggested a few times to just remove the bar entirely
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“Operating costs” extend to more than just running the servers. It also includes data storage (and we store more than just UGC, we also store archives of NN data, we acquired Archiverse and are looking to move all 17TB onto our infra, etc.), domains, tools for the infrastructure (such as Cloudflare), tools for general developer use (such as Azure, GSuite, the games we need to support, etc.). All of that adds up fairly quickly
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As stated we also operate a legal entity. In order to do so we have to register the entity, hire an RA, create a business address/phone line, etc. Also in the future if we ever need to file for anything like trademarks, those are also things we need to file through the LLC
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It is very expensive to run any sort of business in the United States (even one like this, which is a tiny LLC working off of donations, the IRS still treats us all the same). US tax laws are very strict and costly. As a self employed individual, the IRS taxes me twice (once as the employer, once as the employee), and since there’s an LLC involved we also use a hired accountant. Just as a frame of reference, in 2023 (the first year I filed as self-employed), the total taxes before some write offs was over $10,000 (and that year we barely brought in $2/3k per month). This is the main reason why currently only I’m self employed, since the US has extremely strict and expensive tax laws. Getting more people working on the project full time is part of the long term goals, but it’s much more expensive than people realize if you’ve never tried to do it before. In order to comply with US tax laws, if any of the devs who don’t live in the United States wanted to be full time I would need to file for a legal entity in that person’s country of origin (which is even more $$$ and paperwork which I’m not even sure I could do on my own). Then I would have to pay the employer part of their taxes as well. The US makes it very hard to operate a small business without committing fraud tbh. Especially since most people on the dev team already have full time jobs that our donations just can’t compete with (and Jemma has even told me directly “you can’t afford my salary”), and despite how much it looks like we’re making it’s all extremely volatile (donations could drop to $0 at the drop of a hat for all we know). We’re working on more stable funding sources than donations however, which should help in that regard, but it takes a LOT of work/responsibility to operate this even outside of actual development work
Currently yes. But it will also cover future projects we produce, such as Phony (a WIP PSN recreation for the PS3 and Vita). One of the main purposes of the LLC is to also act as a legal shield. Since Pretendo is covered under the LLC, and I am the only full time employee at the moment, it means that any legal issues fall entirely on me. I would rather take the fall myself if Nintendo ever got trigger happy, rather than risk Nintendo going after individuals on the team
I’m not sure how long you’ve been a community member, but I am the founder of the project. I started Pretendo Network back in 2017/2018, and have been the lead (and at times, only) developer ever since. I have authored over a million additions across all 160+ repositories in our organization (not all repositories are public). I am very much around, and very much active
It’s true that somewhat recently I’ve been less visible if all you look at is the github channel on Discord, but I’m far from absent. Ever since the NN shutdown announcement last year, I began to switch gears a bit into research/archival mode more than anything. I spent the majority of last year working on archival and the processing of the archived data, and lately I’ve been focussed on research to improve our underlying systems (I’ve been essentially doing small-scale decompilations of both Xenoblade and WATCH_DOGS on the Wii U). Also last year I spent a LOT of time fuzzing Nintendo’s game servers to gather as much information as possible, and use that to create notes/improve documentation of our current implementations. I’m also the one who designs essentially all of our custom tooling/libraries, such as our network traffic viewer (needed for analysing game traffic), our library for managing Nintendo’s custom file formats, etc. Also some parts of the project are getting more attention lately which I don’t necessarily work on (most of the github channel on Discord recently has been for the website upgrades, but I am not a web developer personally, so those things are in the spotlight right now more than the other stuff I work on)
I’ve also lately been doing some of the boring/managerial tasks, which most people don’t see. For instance I’ve been going through some of our backlog of issues/PRs to check those out (I closed like half of our pending feature requests earlier this month). I’ve recently started (like as of today) helping the mods with the backlog of network reports. I’ve been talking with people on the team internally about some roadmaps for how to improve things like mod interactions, which is going to involve revamping/finalizing several procedure documents. I’ve been working the past few days on entirely reworking our implementation of one of our core protocols used by many games. April is tax season as well, so I spent most of the past ~2-ish months getting everything ready (I do NOT play with the IRS). Most of our core game server libraries are maintained by myself and Dani, and oftentimes he and I go back and forth internally on Discord about new research notes and design discussions, and then one of us picks up on the implementation (for example just today I pinged him about some possible updates to some of our core types in our NEX library to make them play better with our databases, and somewhat recently we had discussed how to revamp game server authentication. Dani made the PR for that, but we still continued the discussion of its design/implementation in the review of said PR), etc.
I also had some personal issues last year which took me away from things a little bit towards the end of the year, but I was never truly 100% gone (I was still around internally)